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Conurr: It’s alive!

Note: This post is over a year old. It may contain outdated information and broken links. Please temper your expectations accordingly.

Today, I played a game on Concurr for the first time in a long time.

I have learned so much through this process, and there’s still a lot more to build, but it’s good to have the basics back in place.

Stuff that works really well:

  • Chat
  • Move submission and cancellation
  • Clicking on map
  • Manual Tics

Short-term TODO list:

  • Lots of bugfixes
  • Get countdown clock setup again
  • Spawn tic daemon from main

Medium-term goals include:

  • Generalize the chat server long polling to send any type of game update
  • Following from above, more client-side rendering in general
  • Don’t assign home planets until game starts (instead of game join)
  • Stabilize colors by game join order (or selection process?)
  • List players in the game

Long-term goals:

  • Chat in lobby
  • Change all planets to have orbits instead of the current fixed map setup
  • Game fast-forward (if all players agree)
  • Game ending win condition

Given the limitations noted above, is anyone interested in a game? Let me know and we can set something up.

2 Responses to “Conurr: It’s alive!”

  1. Spencer Says:

    Wow, you’re reviving that? I thought the app-engine account closed long ago. Or did you port it somewhere?

    I’d be down for a game sometime. Send me a text.

  2. Ryan McElroy Says:

    I also gotta get some of this action going on: http://zynga.github.io/scroller/demo/dom.html (HT Jordan).

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