Cascade Resonance Scenario
In Half-Life, along with its mods, quite possibly still the best computer game ever created, the first major event of the game is a “Cascade Resonance Scenario,” which causes lots of stuff to blow up and aliens to start teleporting to earth. However, the details of a CRS were a mystery to me until I started playing Bontago.
When I set a high number of gifts, and make most of then anvils (which tilt the playing field), there is a good chance that before the game is won, the tilt of the board causes blocks to slide into more anvil gifts, causing the board to tilt more, and that this will create a postive feedback loop that ends up looking like this.
Even more interesting is that when I first saw this behavior, I immediately called it a Cascade Resonance Scenario in my mind. Indeed, Half-Life is that ingrained in my pshyche.
July 8th, 2004 at 12:39:47 am
That’s an awesome screenshot! :)