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The Hobbit & High Frame Rate

Today I went to the Metreon 16 Cinemas in Downtown San Francisco to watch the Hobbit with my CSE buddy Jonathan and another friend of his. We selected a show that boasted enhanced sound, a larger screen, high frame rate, and of course 3D.

First off, the movie was pretty bad. I would not recommend watching this for the movie itself. It dragged on with superfluous content that didn’t advance the stories or characters and seemed primarily designed to justify turning the book into three movies. The best part of the movie,  by far, you can see without even going the the theater — it was released as a trailer, below:

Save yourself the money and just watch that a few times unless you’re really interested in the latest movie technology.

Despite being a failure as a compelling telling of a story, the movie was a success in one way: it was a technological tour de force. What intrigued me the most about the billing was the high frame rate (HFR), a doubling of the normal 24 frames per second of traditional cinema to 48 frames per second. I was watching for it and the result is very good: the many big camera pans over lush landscapes appeared much smoother and much nicer visually. I’ve always been distracted by the jerkiness of 24 frame per second movies during panning. I hope this or an even higher frame rate becomes the new norm.

Again, the technology really shined in the sound arena as well. Apart from being considerably too loud — which I blame the theater for, not the movie — the sound system was still the best I’ve encountered. At one point, in a cave full of snoring dwarves, we all thought we heard someone directly to our right start snoring (Jonathan even turned to see if it was me!). Alas, it was just a better-than-average sound localization. Listening more carefully, I definitely could localize sounds to specific places in the theater much better than I recall being possible normally.

The 3D with the circularly polarized glasses was excellent as usual.

Too bad the movie sucked.

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