{"id":306,"date":"2005-05-20T19:50:34","date_gmt":"2005-05-21T02:50:34","guid":{"rendered":"\/?p=306"},"modified":"2005-05-20T21:22:37","modified_gmt":"2005-05-21T04:22:37","slug":"half-life-2-part-3","status":"publish","type":"post","link":"https:\/\/arcanius.silverfir.net\/blog\/half-life-2-part-3\/","title":{"rendered":"Half-Life 2 Part 3"},"content":{"rendered":"<p>I just &#8220;beat&#8221; Half-Life 2, if thats what you can call finishing a game with an ending like this. It was one heckuv a ride, but I think the whole Citidel thing was way too repetitive and way too short. One omnipotent weapon, and a fast-forward to the top of the place didn&#8217;t really make for a challenging or climatic end. I&#8217;ll be the first to say that the end to the original Half-Life was probably too challenging (I never <em>really<\/em> completed that one on the level). Nevertheless, there&#8217;s never any real time decision making going on towards the end. Its just right-click left-click right-click left-click. And in the end, it feels like they could have raised the whole game to another power and really had a spetacular ending. So in the end it was a somewhat disappointing finale to an otherwise incredible game.<\/p>\n<p>Don&#8217;t get me wrong &#8211; the game really was <em>incredible<\/em>. It&#8217;s hard to forget the first descent into the Citadel, the first time bringing down a dropship, or the vehicular rides through expansive outdoor landscapes. Indeed, this is where HL2 really shines &#8211; it&#8217;s engine, source. That a masterful, though imperfect game was put on top is a bonus, for sure. How incredible the engine really is struck me again when, a couple of days ago, I saw a combine soldier swinging back and forth pinned to the ceiling by a crossbow dart. All rendered real time, perfectly.<\/p>\n<p>If I could return <a href=\"http:\/\/arcanius.silverfir.net\/wp\/?p=47\">Doom 3<\/a> to buy another copy of HL2, I probably would, just because its that good. And because D3 sucked so much. Oh well.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I just &#8220;beat&#8221; Half-Life 2, if thats what you can call finishing a game with an ending like this. It was one heckuv a ride, but I think the whole Citidel thing was way too repetitive and way too short. One omnipotent weapon, and a fast-forward to the top of the place didn&#8217;t really make [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[13,8],"class_list":["post-306","post","type-post","status-publish","format-standard","hentry","category-everything","tag-recommended","tag-technology"],"_links":{"self":[{"href":"https:\/\/arcanius.silverfir.net\/blog\/wp-json\/wp\/v2\/posts\/306","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/arcanius.silverfir.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/arcanius.silverfir.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/arcanius.silverfir.net\/blog\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/arcanius.silverfir.net\/blog\/wp-json\/wp\/v2\/comments?post=306"}],"version-history":[{"count":0,"href":"https:\/\/arcanius.silverfir.net\/blog\/wp-json\/wp\/v2\/posts\/306\/revisions"}],"wp:attachment":[{"href":"https:\/\/arcanius.silverfir.net\/blog\/wp-json\/wp\/v2\/media?parent=306"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/arcanius.silverfir.net\/blog\/wp-json\/wp\/v2\/categories?post=306"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/arcanius.silverfir.net\/blog\/wp-json\/wp\/v2\/tags?post=306"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}